Just figured id post a little tidbit here about how over the past couple days the AvaMods server has been ranked the 2nd most popular DoD server in the United States.. Probably wont be 2nd for too long, but we'll surely stay in the top five and probably even better then that..
This is quite a feat in my opinion.. Ive never seen a non-32 slot server ranked as good as we are. So cheers to all the admins and all the regulars who play on AvaMods!!
I managed to make a mistake in the last update to the DoD Smoke Grenades 2 plugin, simple yet stupid mistake. I accidently used an integer value instead of a float value which caused the choking feature to not function properly. So now thats fixed. I also noticed a slight mistake in the choking/damage chance code where I had a 0 when it should have been 1, this didnt break anything but it wasnt the way it should have been (but the whole feature wasnt working in the last version anyway!)
- 07.29.09 - Version 1.6 Fixed choke/damage chance method Fixed choking function (had an integer where it should have been a float)
There is also a new version of the DoD Shell Shock plugin, this is a pretty hefty update compared to the smoke grenade update above. An important note with this one is Ive added a file consistency check to the ringing sound. Due to that Ive renamed the file to start fresh with the consistency check, so be sure to upload the new sound file to your server.
- 07.29.2009 Version 2.0 Added cvar query for client's room_type setting Improved code for reseting sfx effect Replaced spawn forward with HamSandwich Added commands to force/stop shell shock on a player (can be called by other plugins) Added file consistency on the shellshock sound Renamed the sound file to start fresh for the file consistency Adjusted some default times Another attempt at fixing the 0 volume issue Replaced DoDx death forward with HamSandwich Changed alot of the CVARs to compiler defines Improved task handling Various code improvements Added compiler define for setting max players
Finally got around to releasing the latest version of the DoD Block Exploits plugin, which i should have done right after one of the HL1 engine updates a while back that broke one feature as well as made another no longer needed.. But anywhere here it is...
- 07.24.09 - Version 5.0 (Final) Better task handling Added block for being able to run while scoped Removed HLSS block (broken - 05/09 HL1 update) Removed 'decals thru walls' block (broken & no longer needed - 05/09 HL1 update) Delayed setinfo trace check after player connection Undeployed MG-Reload no longer logs detections by default
- SQL Version Updated web files to version 1.2 > Updated some meta tags in the webfiles > Corrected year(s) on a few pages > Updated install & update scripts > Added installed check in header file > Server page now shows full version numbers
- 07.22.09 - Version 3.0 Added command to force someones weapon to jam Changed prethink forward over to HamSandwich Removed CVAR to enable/disable jamming, just dont load the plugin instead Changed CVARs to compiler defines Bots will now get jams Changed some default values Decreased weapon ent search radius to stop affecting of guns on the ground Improved some if statements Removed 'Full Precache' ability as it doesnt seem to be an issue Various other code improvements